The Shadow Touched are a group of ungors bred and kept in captivity for the experimentation of a magos of a Great City, and all suffer from its effects. Now, they walk the world, draped in shadows save for a single bloody handprint - they will never forget their torturer, and carry all that remains of him on their armour.
Unit Stats
- Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
- Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
- Beastman Champions may not gain Magic.
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Magic Power | Armour Save | Fear Points | Fear Effect |
Shadow Touched | 4 | 4 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 0 | 6+ | 0 | None |
Shadow Touched have the following Attacks per turn:
- 1 Weapon Attack
Shadow Touched have the following Dominant Attributes:
- Extremely Thin: Effect applied to stat block.
Shadow Touched have the following Rewards:
Shadow Touched have the following Equipment:
Hand Weapons
- Hand weapons may be wielded in one hand. They have no special effects.
Light Armour
- Sets base armour value to 6 rather than 7.
Shadow Touched have the following Spells:
Korgath
Khorgath
- Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
- Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
- Beastman Champions may not gain Magic.
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Magic Power | Armour Save | Fear Points | Fear Effect |
Khorgath | 4 | 4 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 0 | 6+ | 0 | None |
Khorgath has the following Attacks per turn:
- 1 Weapon Attack
Khorgath has the following Dominant Attributes:
- Extremely Thin: Effect applied to stat block.
Khorgath has the following Rewards:
Khorgath has the following Equipment:
Hand Weapons
- Hand weapons may be wielded in one hand. They have no special effects.
Light Armour
- Sets base armour value to 6 rather than 7.
Khorgath has the following Spells:
Appearance
Khorgath is a female ungor, standing six foot four with a near skeletal frame and pale skin. She wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over her left breast, the blood already flaking out. She carries a battered club at her side.
Her face would be considered strong, were it not for how gaunt she is. Her hair is wispy, so damaged by a lifetime of neglect that she tends to keep it all shaved clean off. Her eyes are the only thing marking her as true ungor: yellow, with rectangular pupils.
She is human in form, with an androgynous appearance via neglect and hardship, her waist thin and every rib standing out from her flesh.
Hurchal
Hurchal
- Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
- Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
- Beastman Champions may not gain Magic.
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Magic Power | Armour Save | Fear Points | Fear Effect |
Hurchal | 4 | 4 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 0 | 6+ | 0 | None |
Hurchal has the following Attacks per turn:
- 1 Weapon Attack
Hurchal has the following Dominant Attributes:
- Extremely Thin: Effect applied to stat block.
Hurchal has the following Rewards:
Hurchal has the following Equipment:
Hand Weapons
- Hand weapons may be wielded in one hand. They have no special effects.
Light Armour
- Sets base armour value to 6 rather than 7.
Hurchal has the following Spells:
Appearance
Hurchal is a female ungor, standing six foot five with a near skeletal frame and pale skin. She wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over her left breast, the blood already flaking out. She carries a pitted sword at her side.
Her face would be considered strong, were it not for how gaunt she is. Her hair is wispy, so damaged by a lifetime of neglect that she tends to keep it all shaved clean off. Her eyes are the only thing marking her as true ungor: orange, with rectangular pupils.
She is human in form, with an androgynous appearance via neglect and hardship, her waist thin and every rib standing out from her flesh.
Vanniak
Vanniak
- Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
- Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
- Beastman Champions may not gain Magic.
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Magic Power | Armour Save | Fear Points | Fear Effect |
Vanniak | 4 | 4 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 0 | 6+ | 0 | None |
Vanniak has the following Attacks per turn:
- 1 Weapon Attack
Vanniak has the following Dominant Attributes:
- Extremely Thin: Effect applied to stat block.
Vanniak has the following Rewards:
Vanniak has the following Equipment:
Hand Weapons
- Hand weapons may be wielded in one hand. They have no special effects.
Light Armour
- Sets base armour value to 6 rather than 7.
Vanniak has the following Spells:
Appearance
Vanniak is a male ungor, standing six foot four with a near skeletal frame and pale skin. He wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over his left breast, the blood already flaking out. He carries a stout hammer at his side.
His face would be considered strong, were it not for how gaunt he is. His hair is wispy, so damaged by a lifetime of neglect that he tends to keep it all shaved clean off. His eyes are the only thing marking him as true ungor: yellow, with rectangular pupils.
He is human in form, with an androgynous appearance via neglect and hardship, his waist thin and every rib standing out from his flesh.
Chont
Chont
- Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
- Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
- Beastman Champions may not gain Magic.
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Magic Power | Armour Save | Fear Points | Fear Effect |
Chont | 4 | 4 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 0 | 6+ | 0 | None |
Chont has the following Attacks per turn:
- 1 Weapon Attack
Chont has the following Dominant Attributes:
- Extremely Thin: Effect applied to stat block.
Chont has the following Rewards:
Chont has the following Equipment:
Hand Weapons
- Hand weapons may be wielded in one hand. They have no special effects.
Light Armour
- Sets base armour value to 6 rather than 7.
Chont has the following Spells:
Appearance
Chont is a male ungor, standing six foot seven with a near skeletal frame and pale skin. He wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over his left breast, the blood already flaking out. He carries a woodsman's axe at his side.
His face would be considered strong, were it not for how gaunt he is. His hair is wispy, so damaged by a lifetime of neglect that he tends to keep it all shaved clean off. His eyes are the only thing marking him as true ungor: gold, with rectangular pupils.
He is human in form, with an androgynous appearance via neglect and hardship, his waist thin and every rib standing out from his flesh.
Harren
Harren
- Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
- Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
- Beastman Champions may not gain Magic.
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Magic Power | Armour Save | Fear Points | Fear Effect |
Harren | 4 | 4 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 0 | 6+ | 0 | None |
Harren has the following Attacks per turn:
- 1 Weapon Attack
Harren has the following Dominant Attributes:
- Extremely Thin: Effect applied to stat block.
Harren has the following Rewards:
Harren has the following Equipment:
Hand Weapons
- Hand weapons may be wielded in one hand. They have no special effects.
Light Armour
- Sets base armour value to 6 rather than 7.
Harren has the following Spells:
Appearance
Harren is a male ungor, standing six foot six with a near skeletal frame and pale skin. He wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over his left breast, the blood already flaking out. He carries a short sword at his side.
His face would be considered strong, were it not for how gaunt he is. His hair is wispy, so damaged by a lifetime of neglect that he tends to keep it all shaved clean off. His eyes are the only thing marking him as true ungor: green, with rectangular pupils.
He is human in form, with an androgynous appearance via neglect and hardship, his waist thin and every rib standing out from his flesh.
Ghar
Ghar
- Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
- Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
- Beastman Champions may not gain Magic.
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Magic Power | Armour Save | Fear Points | Fear Effect |
Ghar | 4 | 4 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 6 | 7 | 6 | 0 | 6+ | 0 | None |
Ghar has the following Attacks per turn:
- 1 Weapon Attack
Ghar has the following Dominant Attributes:
- Extremely Thin: Effect applied to stat block.
Ghar has the following Rewards:
Ghar has the following Equipment:
Hand Weapons
- Hand weapons may be wielded in one hand. They have no special effects.
Light Armour
- Sets base armour value to 6 rather than 7.
Ghar has the following Spells:
Appearance
Ghar is a female ungor, standing six foot three with a near skeletal frame and pale skin. She wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over her left breast, the blood already flaking out. She carries a rusted mace at her side.
Her face would be considered strong, were it not for how gaunt she is. Her hair is wispy, so damaged by a lifetime of neglect that she tends to keep it all shaved clean off. Her eyes are the only thing marking her as true ungor: amber, with rectangular pupils.
She is human in form, with an androgynous appearance via neglect and hardship, her waist thin and every rib standing out from her flesh.
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