The Shadow Touched are a group of ungors bred and kept in captivity for the experimentation of a magos of a Great City, and all suffer from its effects. Now, they walk the world, draped in shadows save for a single bloody handprint - they will never forget their torturer, and carry all that remains of him on their armour.

Unit Stats
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Power Armour Save Fear Points Fear Effect
Shadow Touched 4 4 3 3 3 2 3 1 7 6 7 6 0 6+ 0 None

Shadow Touched have the following Attacks per turn:

Shadow Touched have the following Dominant Attributes:

Shadow Touched have the following Rewards:

Shadow Touched have the following Equipment:

Hand Weapons

Light Armour

Shadow Touched have the following Spells:


Korgath
Khorgath
  • Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
  • Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
  • Beastman Champions may not gain Magic.
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Power Armour Save Fear Points Fear Effect
Khorgath 4 4 3 3 3 2 3 1 7 6 7 6 0 6+ 0 None

Khorgath has the following Attacks per turn:

  • 1 Weapon Attack

Khorgath has the following Dominant Attributes:

  • Extremely Thin: Effect applied to stat block.

Khorgath has the following Rewards:

Khorgath has the following Equipment:

Hand Weapons

  • Hand weapons may be wielded in one hand. They have no special effects.

Light Armour

  • Sets base armour value to 6 rather than 7.

Khorgath has the following Spells:


Appearance

Khorgath is a female ungor, standing six foot four with a near skeletal frame and pale skin. She wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over her left breast, the blood already flaking out. She carries a battered club at her side.

Her face would be considered strong, were it not for how gaunt she is. Her hair is wispy, so damaged by a lifetime of neglect that she tends to keep it all shaved clean off. Her eyes are the only thing marking her as true ungor: yellow, with rectangular pupils.

She is human in form, with an androgynous appearance via neglect and hardship, her waist thin and every rib standing out from her flesh.


Hurchal
Hurchal
  • Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
  • Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
  • Beastman Champions may not gain Magic.
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Power Armour Save Fear Points Fear Effect
Hurchal 4 4 3 3 3 2 3 1 7 6 7 6 0 6+ 0 None

Hurchal has the following Attacks per turn:

  • 1 Weapon Attack

Hurchal has the following Dominant Attributes:

  • Extremely Thin: Effect applied to stat block.

Hurchal has the following Rewards:

Hurchal has the following Equipment:

Hand Weapons

  • Hand weapons may be wielded in one hand. They have no special effects.

Light Armour

  • Sets base armour value to 6 rather than 7.

Hurchal has the following Spells:


Appearance

Hurchal is a female ungor, standing six foot five with a near skeletal frame and pale skin. She wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over her left breast, the blood already flaking out. She carries a pitted sword at her side.

Her face would be considered strong, were it not for how gaunt she is. Her hair is wispy, so damaged by a lifetime of neglect that she tends to keep it all shaved clean off. Her eyes are the only thing marking her as true ungor: orange, with rectangular pupils.

She is human in form, with an androgynous appearance via neglect and hardship, her waist thin and every rib standing out from her flesh.


Vanniak
Vanniak
  • Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
  • Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
  • Beastman Champions may not gain Magic.
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Power Armour Save Fear Points Fear Effect
Vanniak 4 4 3 3 3 2 3 1 7 6 7 6 0 6+ 0 None

Vanniak has the following Attacks per turn:

  • 1 Weapon Attack

Vanniak has the following Dominant Attributes:

  • Extremely Thin: Effect applied to stat block.

Vanniak has the following Rewards:

Vanniak has the following Equipment:

Hand Weapons

  • Hand weapons may be wielded in one hand. They have no special effects.

Light Armour

  • Sets base armour value to 6 rather than 7.

Vanniak has the following Spells:


Appearance

Vanniak is a male ungor, standing six foot four with a near skeletal frame and pale skin. He wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over his left breast, the blood already flaking out. He carries a stout hammer at his side.

His face would be considered strong, were it not for how gaunt he is. His hair is wispy, so damaged by a lifetime of neglect that he tends to keep it all shaved clean off. His eyes are the only thing marking him as true ungor: yellow, with rectangular pupils.

He is human in form, with an androgynous appearance via neglect and hardship, his waist thin and every rib standing out from his flesh.


Chont
Chont
  • Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
  • Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
  • Beastman Champions may not gain Magic.
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Power Armour Save Fear Points Fear Effect
Chont 4 4 3 3 3 2 3 1 7 6 7 6 0 6+ 0 None

Chont has the following Attacks per turn:

  • 1 Weapon Attack

Chont has the following Dominant Attributes:

  • Extremely Thin: Effect applied to stat block.

Chont has the following Rewards:

Chont has the following Equipment:

Hand Weapons

  • Hand weapons may be wielded in one hand. They have no special effects.

Light Armour

  • Sets base armour value to 6 rather than 7.

Chont has the following Spells:


Appearance

Chont is a male ungor, standing six foot seven with a near skeletal frame and pale skin. He wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over his left breast, the blood already flaking out. He carries a woodsman's axe at his side.

His face would be considered strong, were it not for how gaunt he is. His hair is wispy, so damaged by a lifetime of neglect that he tends to keep it all shaved clean off. His eyes are the only thing marking him as true ungor: gold, with rectangular pupils.

He is human in form, with an androgynous appearance via neglect and hardship, his waist thin and every rib standing out from his flesh.


Harren
Harren
  • Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
  • Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
  • Beastman Champions may not gain Magic.
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Power Armour Save Fear Points Fear Effect
Harren 4 4 3 3 3 2 3 1 7 6 7 6 0 6+ 0 None

Harren has the following Attacks per turn:

  • 1 Weapon Attack

Harren has the following Dominant Attributes:

  • Extremely Thin: Effect applied to stat block.

Harren has the following Rewards:

Harren has the following Equipment:

Hand Weapons

  • Hand weapons may be wielded in one hand. They have no special effects.

Light Armour

  • Sets base armour value to 6 rather than 7.

Harren has the following Spells:


Appearance

Harren is a male ungor, standing six foot six with a near skeletal frame and pale skin. He wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over his left breast, the blood already flaking out. He carries a short sword at his side.

His face would be considered strong, were it not for how gaunt he is. His hair is wispy, so damaged by a lifetime of neglect that he tends to keep it all shaved clean off. His eyes are the only thing marking him as true ungor: green, with rectangular pupils.

He is human in form, with an androgynous appearance via neglect and hardship, his waist thin and every rib standing out from his flesh.


Ghar
Ghar
  • Beastmen are very likely to have Chaos Attributes, as indicated, in the form of Personal or Dominant attribuites for the entire unit.
  • Beastmen Shamans generate spells randomly from the Battle Magic, Daemonic, or Necromantic spell lists until they have one of each for each level.
  • Beastman Champions may not gain Magic.
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Magic Power Armour Save Fear Points Fear Effect
Ghar 4 4 3 3 3 2 3 1 7 6 7 6 0 6+ 0 None

Ghar has the following Attacks per turn:

  • 1 Weapon Attack

Ghar has the following Dominant Attributes:

  • Extremely Thin: Effect applied to stat block.

Ghar has the following Rewards:

Ghar has the following Equipment:

Hand Weapons

  • Hand weapons may be wielded in one hand. They have no special effects.

Light Armour

  • Sets base armour value to 6 rather than 7.

Ghar has the following Spells:


Appearance

Ghar is a female ungor, standing six foot three with a near skeletal frame and pale skin. She wears simple, scavenged armour, layers of brigandine crudely fastened to raw pelts, all dyed lampblack. There is a dull red hand pirnt over her left breast, the blood already flaking out. She carries a rusted mace at her side.

Her face would be considered strong, were it not for how gaunt she is. Her hair is wispy, so damaged by a lifetime of neglect that she tends to keep it all shaved clean off. Her eyes are the only thing marking her as true ungor: amber, with rectangular pupils.

She is human in form, with an androgynous appearance via neglect and hardship, her waist thin and every rib standing out from her flesh.


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